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Answer by Vandarthul

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As I understand your project setup is like this, roughly: ![alt text][1] ![alt text][2] [1]: /storage/temp/78234-capture2.png [2]: /storage/temp/78235-untitled2.jpg If you want to allocate a collection of waypoints to newEnemy's waypoint you need to do this: newEnemy.GetComponent().waypoints = waves[currentWave].spawnPoints[2].GetComponent().waypoints; In order to explain things, you are trying to cast a gameObject into array of gameObjects which will cause error. You need to reach a single spawnPoint's collection of waypoints and assign it to our newEnemy's waypoints. So what you are doing was: trying to assign a GameObject into GameObject[] > gives error because its not covenient. What you need to do: assign a GameObject[] into GameObject[] > like previous example I gave. I hope this helps.

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