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Answer by Vandarthul

Good questions. - Virtual calls are always expensive than direct calls. And you should avoid having too much Update calls. It's better to have a manager class with one Update and call other classes'...

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Answer by Vandarthul

Here is a simple script that does what you want by using both Lerp and SmoothDamp. using UnityEngine; public class SmoothDampTest : MonoBehaviour { private Transform myTransform; private Vector3...

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Answer by Vandarthul

The code you've produced could only have two waypoints with reverse directions. I've prepared a simple kind-of-generic waypoint system which will help you produce your own. Create a two C# scripts...

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Answer by Vandarthul

Hello, @Kirillian If you would like to create your own save/load system, it's a pretty much yes. But it should not confuse you that much, and it shouldn't be hard in this case. You just need to take...

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Answer by Vandarthul

There are a lot of tools that can reduce vertices of meshes, here are some: - [FREE/PAID]http://www.mesh-online.net/ : It has a free editor tool where it uploads your mesh to their online webservice...

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Answer by Vandarthul

![An image that shows how to enable lightmap parameters on the objects][1] Make sure that you have the following settings enabled: 1. Mixed Lighting or Realtime Lighting enabled in Lighting tab. 2. The...

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